![]() ![]() Added notification when tracking starts or stops: with vehicles it shows their model, license plate and distance and with pedestrians it shows their headshot and distance. By default, NumPad3, can be changed with the 'ToggleTrackingKey' setting in 'General.ini' Now tracking uses a single key, for both pedestrians and vehicles. Now tracking chooses the pedestrian or vehicle closest to where the spotlight is aiming. If the vehicle does not have a turret, it will fallback to using 'Offsets.ini', like previous versions. The turret detection can be disabled for specific models by specifying 'DisableTurret = true' in the entry for that model in 'Offsets.ini'. The extralight_* component chosen can be overriden for specific models by specifying 'SpotlightExtraLight = 1/2/3/4' in the entry for that model in 'Offsets.ini'. Additionally, if the vehicle model has an extralight_* component as a child of one of the turret components, it will be turn on when the spotlight turns on.Ī new setting, 'ExtraLightEmissive', has been added to 'VisualSettings.xml' which controls the intensity of the extralight_*. The vehicle must have a working VEHICLE_WEAPON_SEARCHLIGHT. Working turrets: now spotlight turrets are detected and used instead of the offset specified in 'Offsets.ini'. (Update) Requires RagePluginHook 0.17.639.- Added API for developers. (Fixed) Error initializing caused by comments being parsed in an xml file (Added) Sub items inherits the parents options (Added) 'None' option for texture on sub menus (Change) Name of condition Match to Exact (Added) Menu display controller button delay option (Fixed) Remove the need for a dependant file AppDomain (Fixed) Remove the need for a dependant file LSPDFR (Change) Empty title on a menu item will now try to use the first child node inner text before being disregarded (Added) Version check including option to turn on or off (Fixed) Recordings being initiated from controller (Fixed) Going to previous menu where the menu was not ment to be shown (Changed) Renamed author to something more familiar (Changed) Renamed titles and menus to encourage users to change and personalize their menus (Changed) Disabled controller input for short time after menu item is selected so it doesn't trigger other actions (Added) Animation command attribute "flags" (Fixed) Animations will wait for the previous animation to finish To load this plugin, Either enable the plugin from ragehook settings menu (launch GTA V via rage hook and click the settings icon) or by pressing F4 while in game which will bring up the RagePluginHooks Console and typing loadplugin "The Menu.dll". The Menu is in beta stages and will more than likely contain bugs. The Settings and Configurations are inside "The Menu.xml" File, The current menu is a Place-holder and will need to be changed to suit your own needs.Įdit "The Menu.xml" file (preferably with notepad ) to customize your menu and change some settings. ![]() The Menu is perfect for letting loose and handle all those mods for you.Ĭopy "The Menu.xml", "The Menu.dll" and "The Menu"(Folder) To \PluginsĬopy "AutoItX3.dll" To The Root Of Your GTA V Folder While your mod collection is expanding, so is your available hotkeys and memory. Menu's within Menu's, just to add to the flexibility. These conditions can also be matched by All, Any or Exact. Only allow specific menu's or menu items to show under certain conditions. You can customize the menu anyway you wish allowing flexibility and personalisation.Įach menu item is assigned commands, these commands include Vehicle Actions, Spawning, Key Presses, Execution Delay and many more to come.Īny Menu Item can trigger a mixture of multiple commands allowing for some creativity. With The Menu, just about anything that can be done without a keyboard. This mod was designed with couch players in mind, specifically for controller use. ![]()
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