![]() ![]() Aggressive mosquitos in the Swamp are disabled and made ready for your axe with enchanted smoke bombs. Rather, you disable and beguile them with your spells. This unlocks new spells and adds them to your grimoire permanently.Īs you learn these spells, you find tools and gather reagents that enable you to assemble your magic.īut you do not blast your opponents with fireballs and lightning bolts. You must study your environment with your “witch eye” ability to learn how to overcome obstacles and defeat enemies with a combination of cunning and sorcery. All spells are achieved through hard work and determination. If you’re going to cast a spell, then you must first earn the right to cast it. Wytchwood does not have the game mechanics of mana pools, skill points, or level requirements. What makes Wytchwood truly special is how it replicates what I’d assume the life of an actual fairytale witch would be like. All of these points are true, but they’ve been made already by other reviewers. I could talk about the stunning storybook visuals, the haunting soundtrack, and how the game is so cleanly and compactly complete in an era of bugged-out launches. Only the Goat knows this, and said knowledge comes at a cost: you need to gather the 12 Souls of great and perilous beasts tormenting the fairytale world of Wytchwood. You, as the Witch, have no memories, your grimoire is missing all of its spells, and there’s a Sleeping Maiden you know you must help, thought you don’t remember who she is or why she needs your assistance. I’m sure you can easily guess who he is really supposed to be. You’re surrounded by ancient statues and ruins, a decrepit garden, and a locked shrine guarded by a goat- the Goat. The Witch awakens from a deep sleep in her tree-stump cottage nestled in an (enviously) secret and quiet grove. This is a game of cunning instead of grit. In fact, there’s no traditional combat in Wytchwood. But the magic here is not of a combative nature. Wytchwood ( Alientrap Games) is a solid, clean, and tight RPG where you harvest ingredients for spells, then craft spells out of those ingredients, and finally unleash the spells to progress yourself further through the game. And once I stopped comparing the two and instead appreciated Wytchwood for what it wanted to be and not what I thought it should be, the game started to shine as something truly special. I unfairly brought those expectations to a game that was not Stardew Valley, was not trying to be Stardew Valley, and did not want to be Stardew Valley. Stardew Valley has spoiled me rotten as a farming sim and cozy game with all of its delightfully obsessive intricacies. Wytchwood is a masterpiece of a cozy game, though I didn’t realize it at first. ![]()
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